A Necropunks Intermission - Medieval Crimes - Part 4

A Necropunks Intermission - Medieval Crimes - Part 4

There’s an evil sorceress at the top of the tower, tearing a hole in reality. There are evil knights keeping our heroes from getting to the top of the tower. It’s a pretty straightforward situation. Except the heroes are the Necropunks, so… you know. That’s not good.

A Necropunks Intermission - Medieval Crimes - Part 2

A Necropunks Intermission - Medieval Crimes - Part 2

The Necropunks storm the castle! And boy do they make a mess of it. My WORD do they just Necropunk the whole thing up. This whole situation has come down with a real case of the Necropunks. Honestly. I get where Abe is coming from, cause these guys… woof do they Necropunk it in this one.

A Necropunks Intermission - Medieval Crimes - Part 1

A Necropunks Intermission - Medieval Crimes - Part 1

In our main story, we’re getting closer to learning the truth about Vince. But first, we’re going to see what happens when the Necropunks don’t have our investigators around to save them. Mostly raid the artifact room of Melody Investigations and storm spooky castles, it turns out.

The Man Who Lived Too Much - Part 3

The Man Who Lived Too Much - Part 3

Abe and Sassy get behind the wheel of the magically enhanced hearse to race The Bloodly Mile, and win the car that might lead them to Ryan Crow and the forgetting bottle. Meanwhile, Vince and Aster do some snooping and discover the cars aren’t the only thing doing some shady trafficking… Does that pun even kind of work?